Floor 1 Chips 0 Target 250 Turn 1/12
Floor 1 — Turn 1 of 12
Score 0 $0
Relics
Swipe to build your hand
0
1×0 = 0
MIN 16
TARGET ≥16
Dealer's Cut
Next
52/52

Floor 1

    No modifiers

    Floor Cleared!

    Relic Shop

    Spend 100 chips to purchase a relic. Own each relic once.

    You have 12 plays to reach 500. Hit the floor minimum without busting before you cash the card.
    Floor Info & Rules

    Reach the floor target without busting.

    Rules: Shuffle a single deck into a 4×4 grid. You start on a random tile — swipe to move there and absorb that card. After each swipe the rest of that row/column slides and the far edge refills from the deck (peek the next card at right).

    Floor minimum is always ≥16 unless modifiers say otherwise. Only Play Card spends a turn — you get 12 plays per floor to hit 250 points plus +30 per floor and +60 on boss floors. Hand value still pays +10 per point over the floor (or +100 at 21) and multiplies by cards-in-hand beyond two.

    Input: Use the arrow keys to swipe. Cash the hand with Space once eligible. Undo with U. Start fresh with R.

    Changelog

    0.2.8

    • Busting into game over now shows the cards being selected.

    0.2.7

    • Bust insurance now lets you bust, instead of preventing you from busting.

    0.2.6

    • Hard mode is now +2 to minumum.

    0.2.5

    • Bug fixes.

    0.2.4

    • New UI.

    0.2.3

    • Added save state.

    0.2.2

    • Performance fixes for undo history and effect dispatch.

    0.2.1

    • Fragile Deck now adds permanent Stone cards to your run deck.

    0.2

    • Refactor

    0.1.2

    • Rebalanced chip rewards to grant 10 chips per 100 bonus points while keeping +5 per unused turn.
    • Gave each relic a unique shop price.

    0.1.1

    • Fixed Sweet 16 so a total of 16 can be cashed even if the floor requirement is higher.

    0.1

    • Initial demo